The Felis and Vulpin are two of the more cultured races in the land, which has ironically led them into conflict more often than not.

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The Felis reside in the easternmost kingdom of Kishar, but have a very wide reach when it comes to chronicling history all across the Four Kingdoms. Their scholars have traveled far and wide and record many first-hand accounts of events across the continent, which are then transported back to their capital city of Gair and distilled into a series of historical tomes in the Great Spire seen at the start of the prologue.

While the Felis have readily adopted their forward-thinking ways, the Vulpin have been torn between these new world views and their ancient customs. The Vulpin capital of Nessa is a kind of cultural melting pot within the Four Kingdoms, and with citizens of all species living there, the native population has become more worldly. This regularly puts the urban Vulpin at odds with the rest of the kingdom, and it’s not uncommon to see the more conservative Vulpin protesting the prevalence of outside culture into their land.

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In the original draft of the story, we managed to squeeze three whole races into each page, each race getting 1/3 of the page area. While that was… economical (I guess?) it gave such little space for the races that you didn’t really get to see their culture, what their capital looked like, etc. With the new script, we tried to pair races in more fitting ways, showing cultural dynamics through the panels themselves. Before we had the Ermehn and the Canid, who are bitter enemies, and now we have the Felis and the Vulpin, who are both “civilized”, “cultured” races, and are engaged in a bit of an arms race to find out out who can be the cleverest and smartest.