A Narrative Designer at award-winning Guild Wars developer ArenaNet, Alex has been writing and designing games professionally since 2007. Since then, he has contributed to over 20 titles on over a dozen platforms, including numerous independent titles such as Tooth & Tail (PC/PS4), Never Stop Sneakin’ (Nintendo Switch), Dust: An Elysian Tail (PC, PS4, Xbox 360), Armello (PC, PS4, Xbox One), and Salt & Sanctuary (PC, PS4, PS Vita).

In 2010, he also wrote and co-created the story Potential in the Eisner-award-winning and New York Times-bestselling collection Mouse Guard: Legends of the Guard Volume 1 with artist Sean Rubin.



Rachel graduated from Brigham Young University in 2009 with a BFA in animation. Since then, she has been working freelance – primarily illustration work in Flash. Drawing comics and storyboards is merely a hobby at present, but it’s one she enjoys quite a bit!



A graduate from the University of Santo Tomas with a BFA in advertising, he spends majority of his time at home working on big and small projects. Spare time goes to videogames, martial arts, and parkour.

He started his freelance career back in 2010. Humbly beginning with small commissions like character pinups, he gradually began work on more elaborate pieces like book covers, tabletop games and TCG illustration. His most visible projects thus far are his artistic contributions to League of Geeks’ Armello (PC, PS4), where he illustrated and animated in-game cards and quest-giver portraits, and Pocket Watch Games’ Tooth and Tail (PC) where he co-created the art direction, character designs, and in-game portraits.



Varuna is an independent investor with experience in a wide variety of markets. He is a full-time patron of the world of the Western Deep, and hopes to help expand its reach across the globe.



Questions? Comments? Send them to thewesterndeep @ gmail . com!