ALEX KAIN (WRITER)

A Narrative Designer at award-winning Guild Wars developer ArenaNet, Alex has been writing and designing games professionally since 2007. Since then, he has contributed to over 20 titles on over a dozen platforms, including numerous independent titles such as Tooth & Tail (PC/PS4), Never Stop Sneakin’ (Nintendo Switch), Dust: An Elysian Tail (PC, PS4, Xbox 360), Armello (PC, PS4, Xbox One), and Salt & Sanctuary (PC, PS4, PS Vita).

In 2010, he also wrote and co-created the story Potential in the Eisner-award-winning and New York Times-bestselling collection Mouse Guard: Legends of the Guard Volume 1 with artist Sean Rubin.

RACHEL BENNETT (ARTIST)

Rachel is a Brigham Young University alumnus with a BFA in animation. She balances an unrelated day job with freelance illustration work and Beyond the Western Deep. Rachel prefers to immerse herself in visual storytelling even in hobby form, as a consumer (and sometimes creator) of storyboards, comics, and video games.

JEROME JACINTO (ARTIST)

A graduate from the University of Santo Tomas with a BFA in advertising, he spends majority of his time at home working on big and small projects. Spare time goes to video games, martial arts, and parkour.

He started his freelance career back in 2010. Humbly beginning with small commissions like character pinups, he gradually began work on more elaborate pieces like book covers, tabletop games and TCG illustration. His most visible projects thus far are his artistic contributions to League of Geeks’ Armello (PC, PS4), where he illustrated and animated in-game cards and quest-giver portraits, and Pocket Watch Games’ Tooth and Tail (PC) where he co-created the art direction, character designs, and in-game portraits.

CONTACT US

Questions? Comments? Send them to hello @ westerndeep. net!