Et tu, Rathik?

After all the speeches and all the posturing, Hardin simply didn’t see how Rathik’s anger might manifest. And as I’m sure you’ve all figured, some bridges–once you’ve burned them–can never be rebuilt.

This isn’t the first time I’ve said this of course, but… this, as they say, is where the plot thickens. Well, thickens even more I suppose? This plot is getting pretty thick!

I’ll be participating in David Petersen’s ONLINECON later today (Saturday, March 27) at 3pm Eastern!

You can watch the panel, FREE, right here:

https://www.twitch.tv/davidpetersen

I’ll be building a very small Mouse Guard-themed point-and-click adventure game LIVE in front of the stream audience while David and I chat about adventure game design and narrative in general.

If you’re interested in seeing how video games are made, or are just a Western Deep or Mouse Guard fan in general, we’d love it if you stopped by! And the art for this project, by the way, was produced by none other than Neil Schultz, the wonderful pixel artist behind our very own Wintersdawn in the Deep micro adventure game (available now on itch.io!)

Here’s a little tease for our readers in advance of the session:

If you know Mouse Guard, you probably know this mouse :)

Hopefully we’ll see you all at the OnlineCon panel!